In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. However, these methods often do not account for light interaction that is taking place in the atmosphere or in the interior of an object[...]
This book explores the theory of strongly continuous one-parameter semigroups of linear operators. A special feature of the text is an unusually wide range of applications such as to ordinary and partial differential operators, to delay and Volterra equations, and to control theory. Also, the book p[...]